Video & Scriptwriting / Storyboarding

Break down a script into individual shots with camera angles, duration, and transitions — production-ready shot lists.
Difficulty: Intermediate
Model: GPT-4 / Claude / Gemini
Use Case: Production Planning, Shot Lists
Updated: June 2026
Why This Prompt Exists
A script describes what happens. A storyboard describes how it’s seen. Without shot-by-shot breakdowns, productions waste time on set figuring out coverage.

You get:

  • shooting without a shot list (chaotic, missed coverage)
  • inconsistent shot sizes across similar scenes
  • no planned transitions (editing puzzles later)
  • overly long or short shots (pacing problems)
  • no visual continuity planning

But shot sequences have structure:

  • shot number: sequential ID for production tracking
  • shot size: ECU, CU, MCU, MS, WS, EWS
  • camera angle: eye-level, low, high, Dutch, POV, over-shoulder
  • duration: estimated seconds per shot
  • transition: cut, fade, dissolve, wipe, match cut
  • visual description: what’s in frame, action, dialogue

Without storyboards, directors and editors disagree.

This prompt generates professional shot sequences.

The Prompt
Assume the role of a storyboard artist who creates shot-by-shot breakdowns.

Your task is to convert a script into a timed shot sequence.

Generate:

1. SCRIPT OVERVIEW
   - Title: [scene/video title]
   - Length: [X seconds/minutes]
   - Tone: [dramatic/comedic/educational/intense]

2. SHOT SEQUENCE TABLE

| Shot | Duration | Shot Size | Camera Angle | Action/Description | Dialogue | Transition |
|------|----------|-----------|--------------|---------------------|----------|------------|
| 1 | Xs | [size] | [angle] | [visual description] | [lines] | [to shot 2] |
| 2 | Xs | [size] | [angle] | [visual description] | [lines] | [to shot 3] |

3. SHOT TIMING GUIDELINES

| Shot Type | Typical Duration | Purpose |
|-----------|------------------|---------|
| Establishing shot | 3-5s | Set location |
| Wide shot | 2-4s | Show action/scale |
| Medium shot | 2-3s | Dialogue, interaction |
| Close-up | 1.5-3s | Emotion, reaction |
| Extreme close-up | 1-2s | Detail, intensity |
| Cutaway | 1-2s | B-roll, coverage |

4. COVERAGE PATTERNS

| Scene Type | Shot Sequence Pattern | Purpose |
|------------|----------------------|---------|
| Dialogue (two people) | MS A → MS B → CU A → CU B → MS A | Coverage for editing |
| Action | WS → MS → CU → WS | Establish, detail, return |
| Emotional moment | MS → CU → ECU | Build intensity |
| Scene opening | EWS → WS → MS | Orient viewer |
| Scene closing | CU → WS → fade | Emotional release |

5. SCRIPT EXAMPLE WITH SHOT SEQUENCE

**Script:** "A detective enters a dark room. Finds a clue on the desk. Reacts with surprise."

**Shot sequence:**
| Shot | Dur | Size | Angle | Description | Transition |
|------|-----|------|-------|-------------|------------|
| 1 | 3s | WS | Eye-level | Detective at doorway, room visible | Cut to |
| 2 | 2s | MS | Follow | Detective walks toward desk | Cut to |
| 3 | 2s | CU | High angle | Hand reaches for envelope | Cut to |
| 4 | 2s | ECU | Eye-level | Envelope marked "EVIDENCE" | Cut to |
| 5 | 3s | CU | Eye-level | Detective's face, surprise | Hold |

6. PRODUCTION NOTES

- Total estimated runtime: [X] seconds
- Number of setups: [X] (camera positions)
- Estimated shooting time: [X] hours
- Special equipment needed: [tripod/gimbal/dolly/slider]

7. COMMON STORYBOARD MISTAKES

| Mistake | Why It Fails | Correct Approach |
|---------|--------------|------------------|
| Too few shots | Coverage gaps | Minimum 1 shot per 5 seconds |
| All same shot size | Visually boring | Vary sizes (WS, MS, CU) |
| No establishing shot | Disoriented viewer | Start with WS or EWS |
| No coverage for editing | Can't cut | Shoot coverage (over-shoulder, reverses) |
| Shots too long | Slow pacing | Cut every 2-4 seconds |

INPUTS:

Script or scene description:
[PASTE SCRIPT OR DESCRIBE SCENE]

Target length:
[E.G., "30 seconds", "60 seconds"]

Scene tone:
[DRAMATIC / COMEDIC / EDUCATIONAL / INTENSE / CALM]

Production constraints (if any):
[E.G., "Single camera, no dolly", "Green screen"]

RULES:
- Minimum 1 shot for every 5 seconds of runtime (6 shots per 30 seconds)
- Vary shot sizes: establish with WS, detail with CU, emotion with ECU
- Every shot needs a transition to the next shot (plan for editing)
- Coverage means shooting from multiple angles (over-shoulder, reverses)
- Dialog scenes: alternate between speakers, add reaction shots
- Action scenes: wider shots for movement, close-ups for impact
- Establish location before moving to action (audience needs context)
How To Use It
  • Minimum 1 shot for every 5 seconds of runtime — 6 shots per 30 seconds.
  • Vary shot sizes: establish with WS, detail with CU, emotion with ECU.
  • Every shot needs a transition to the next shot — plan for editing during storyboarding.
  • Coverage means shooting from multiple angles — over-shoulder, reverses, close-ups.
  • Dialog scenes: alternate between speakers, add reaction shots.
  • Action scenes: wider shots for movement, close-ups for impact.
  • Establish location before moving to action — the audience needs context.
Example Input

Script or scene description:
“A young woman receives a phone call with life-changing news. She goes from sitting at her desk to standing up, then looking out the window in disbelief.”

Target length:
“25 seconds”

Scene tone:
“DRAMATIC, EMOTIONAL”

Production constraints:
“Single camera, no dolly”

Why It Works
Most productions go to set without a shot list — wasting time figuring out coverage while the crew waits.

This framework improves outcomes by forcing:

  • shot-by-shot breakdown (shot number, duration, size, angle, action, dialogue, transition)
  • shot timing guidelines (how long each shot type typically runs)
  • coverage patterns (shot sequences for dialogue, action, emotion)
  • production notes (runtime, setups, equipment needed)
  • mistake prevention (too few shots, no establishing shot, no coverage)

Failure modes this prevents:

  • Shooting without a shot list (chaotic, missed coverage)
  • Inconsistent shot sizes across similar scenes
  • No planned transitions (editing puzzles later)
  • Overly long or short shots (pacing problems)

This improves on: Generic “shot list” advice. Detailed shot sequences enable efficient production.

Related to: SB-02 (Camera Movement) for motion; SB-04 (Shot Size) for visual grammar.

Build Better AI Systems

Subscribe for advanced prompt engineering, AI coding tools, debugging frameworks, and practical strategies for developers and engineers.


See also  Camera Movement Specifier